Adamant-class jumpship

damage: 24

range: 20

armor: 16

speed: 50 light-years per watch

Uses:

Planetary attack

The missile based attack of the Adamant-class jumpship has a range advantage over the cannon based stinger-class jumpship and is better suited to deal with HEL cannons and autocannon constellations. The weakness of the ship is both the approach speed (getting close enough) and the lack of missile defense. The ship is able to take out autocannon satellites from outside their reach and thus suffers low or no losses against a planet only defended by them (TODO: confirm).

Ship-to-ship battle

(TODO: Test and describe)